This 20 minute sketch is of a viewing box at the Alhambra theatre. The curvature of the box and the upper wall work well as they create nice symmetry and also help to portray the concept of classical architectural design. The curtain has been drawn well with a slight crease to add depth to the picture. The fact that you can see part of the upper floor and the box lower down creates a nice use of layers in the picture adding interest. There is a hint to some design features starting to take place around the bottom of the box, which would have been successful if finished. Shading would have also helped to add depth to the sketch and make it look less flat. The overall proportions are somewhat off and look too squashed in places.
This 11 minute sketch was drawn in an old church in Germany. It shows one of the side doors and was drawn in 2B pencil.The detail in the window above the door is effective as it draws the viewers eye straight to the middle, where the main focal point is. This sketch lacks any depth at all, and looks very flat as a result. Deeper shading would have helped this problem, although it would have still looked flat. The view point is bad and the centralisation of the door does not work well as it shows boring composition. The sketch does show good balance as it is very symmetrical, and although a very rushed sketch has managed to capture the look of the church door.
This sketch has also been drawn inside the church in Germany. It took 16 minutes and I used a 2B pencil. This sketch demonstrates good perspective and the curvature of the top columns helps to follow the eye around the picture. Some detail has been put onto the top columns and the ceiling helping to add interest. The shading is not too bad, it creates depth to the sketch although would benefit from more tonal values as the picture still looks rather flat. The sketch has been drawn from an interesting view point of sitting down and looking up. There is a nice balance in the sketch and the sense of classical architecture has been portrayed well. The walls are supposed to look at an angle to each other, but looks like they are next to each other, this is a problem that I wasn't able to solve.
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